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Wednesday 22 January 2014

Fun House

For our lesson we had to use an app installed on an iPad called Hopscotch.  This app simplifies the creation of stories, games and animations by providing the user with straight forward blocks to fill in. The app is based on coding to create different things e.g. shapes/games.  Using the app I created a house using different quirky animals (which I found made the app more appealing and fun to use), and had to enter different coding and controls to create the shape of the house.  For someone new to this app like myself, it can be very difficult to master at first but with a lot of practice it can be quite fun.  Hopscotch can be a very useful app to use with children as through trail, error and constant repetition, they will learn how to manipulate the code as well as think creatively and critically.  This app can enable any person to learn fundamental programming logic which is a useful skill to hold in this era of technological advancement.
Below are some pictures of my house created on Hopscotch.   


My lesson game plan

After we had our games lesson, we had to look over our work sheets that we had completed on all the games that we played. Once we had looked over our notes, we had to come up with our own lesson plan for one of the games and explain it to the class. Below is a copy of my lesson plan: Games Station Lesson Plan Learning Objectives Tennis (year 6) For children to; Learning Objective: Gain knowledge and understanding on the sport tennis by communicating and helping one another. Previous learning: Previous knowledge about tennis, understanding of the rules involved or any skills obtained from similar games. Key skills: explore, research, discuss, develop, analyse, compare, understand, practice, and demonstrate skills to each other through explanation, prediction and describing. By appraising own game and others can enable them to see both their own and others strengths and weaknesses. Resources: Demonstrations through, Tennis magazines, books, videos, Computer or TV. Nintendo WII console Introduction: Max 30 mins 1. Describe activity to the class and explain that they are going to play the game in pairs, so can help each other if need be 2. Split into pairs; preferably paring up one child who has tennis experience or experience with using the console with another child who does not. 3. Give them at least 10 minutes to explain to each other their gained experience and information through explanation and resources 4. Set them targets and a time limit to play the game 5. Ask them to note down their scores 6. Get them to analyse both their own and their partners game by looking at their strengths and weaknesses and note down how they think they could improve these. Main activity: 1 hour in Groups: 1. Ask the groups to load a new game on the WII, this time including more games 2. Get them to again discuss from their game play and observation what they need to do to improve 3. Keep note of all the scores for feed back 4. Discussion on their strengths and weaknesses and if they feel they have improved or not 5. Compare their new results with previous results 6. Get the children to discuss their opinions on their game with the class, reflecting on the two games played and describing what they do and do not like about it 7. What did they learn from the game? Has it improved their tennis skills? 8. What do they feel is the best way to learn how to play the game and how would they verbally teach someone with no experience to play the game. 9. Explain these methods to the class 10. Get children to design and create their own teaching plan (resources will be provided). Plenary: Maximum 30 mins: A mini plenary would be carried out after the first game and again at the end of the game. At The end ask the class what they feel they have learnt, how they have benefited and if they feel they have now gained greater knowledge, skills and also a better understanding of the sport. Along with this ask the children if they think they would have had better outcomes and scores had they played a different game and why. Questions asked to explore their understanding: How do you play tennis? What equipment is involved? How many players are involved? What previous knowledge and experience did you put to use whilst playing the game? What helped you to play the game? Explain the key vocabulary used with the sport: Advantage/ duce/ serve/out/second serve and also the rules and way the points are scored. Carry out an assessment of the children's success, through observation, and also verbally ask the class how they felt about the game before the playing it and after. Look back over the scores form both games and see if there is an improvement and see if the children have been able to either criticise or praise them selves.